Category Archives: Track D

D101: Case Study: How A Multi-Camera, Live-Streamed Talk Show Launched On Facebook

Track D: Track D – Tuesday 16 May 
10:30 – 11:30

Learn the ins and outs of how a professionally produced, live stream, talk show reached 12 million viewers in its first season strictly through Facebook Live and with no major network. See how the show was pitched, sold, made and how it integrated brands in unique ways for sponsorship. Attendees will hear from NBCs Al Roker who co-produces The Never Settle Show and Mario Armstrong the EP & Host.

Presented by: Mario Armstrong

D102: Media Processing Workflow For OTT Delivery: Software Versus Hardware Platforms

Track D: Track D – Tuesday 16 May 
11:45 – 12:30

While traditional media delivery is mainly driven by hardware platforms, OTT delivery solutions rely a lot on software processing from ingest, to transcoding and playback especially with the migration of the whole media processing chain to software-dominated cloud compute services. This presentation will go through the pros and cons of software and hardware processing solutions. It will also discuss recommended processing components to build an OTT platform especially with the convergence between OTT and broadcast applications.

Presented by: Tarek Amara

D103: The Future of TV is Now: Time To Deliver on the Promise

Track D: Track D – Tuesday 16 May 
13:45 – 14:30

2017 continues to see big disruption in the TV space. The problem that exists with Internet TV and OTT is that the “consumer experience is terrible.” Many believe that hardware platforms and content providers must come together to address the problem of “how do I easily find what I’m looking for?” While some device manufacturers are developing better universal search, there are still huge unresolved problems for viewers, including inconsistent access to content across platforms, a wide variety of user experiences, and getting unbiased recommendations. This panel will include key players – hardware companies, software companies, and publishers – as they talk about how consumers want to watch video and what the future of TV will look like.

Presented by: Keith Valory, Moritz Gimbel, Bernarda Duarte, Will True, Drake Martinet

D104: Feeding An Army: How To Build A Live Video Platform For 30,000+ Concurrent Channels

Track D: Track D – Tuesday 16 May 
14:45 – 15:30

Learn how Twitch accommodates a user base size larger than the population of New York City each day while maintaining service quality for all users. This presentation will go over Twitchs ABR transcoding solution and how it was built as a high-density solution to bring positive feasibility analysis results in terms of cost-density, video quality, reliability, and software architecture. With close to 10 million daily active users and an average of 106 minutes watched per person per day, you’ll learn how Twitch keeps things running smoothly.

Presented by: Yueshi Shen, Ivan Marcin

D201: Adapting Your Video Player’s ABR Logic To Improve QoS

Track D: Track D – Wednesday 17 May 
10:30 – 11:30

Delivering content that is adapted to a multitude of content, devices and network conditions is a challenge. While adaptive bitrate is often explored from a compression standpoint, the ABR logic within your video player makes important decisions that can make or break QoS. Striking a balance between the achieving the highest resolution without causing stalls is a complex task, and the optimal solution can vary greatly depending on audience, bitrates and stream types. This how-to examines the ins and outs of ABR logic. We review the basics of how web and mobile players handle ABR before diving in to the different ways these algorithms are built. Lastly, we offer practical advice on how to optimize QoS with just a few tweaks of your player.

Presented by: Erica Beavers, Nikolay Rodionov

D202: 360/VR Video Streaming in 2017

Track D: Track D – Wednesday 17 May 
11:45 – 12:30

360 and VR video are one of the major topics in the industry this year. This panel will discuss which platforms content provider are targeting, i.e. Web, Smartphones, or VR head-sets. In particular the panel will discuss which projections, streaming formats, and rendering techniques are used to stream content today. It will also discuss how new codecs like HEVC, VP9 or AV1, or new streaming standards like Omnidirectional Media Application Format (OMAF) of MPEG will enable better quality and new use cases.

Presented by: Stefan Lederer, Devon Copley, Nicolas Burtey, Tony Mugavero, Glenn Goldstein